It gives you a boost to research across the board. This trait is extremely helpful for research-focused empires but everyone can benefit from it in some way. Makes rapid, early expansion more feasible.Lets you grow your population much faster without bankrupting yourself.Reduces the amount of energy you have to spend on your pops.As robots are maintained through energy and not food, Durable helps address one of your more critical early game problems: the lack of energy credits. This trait is exclusive to Gestalt Consciousness machine empires. Those you gain access to through high-level genetic engineering will not be covered here. This is base traits only and no advanced traits gained through high-level genetic engineering will be covered. This list is in no particular order but covers traits and empire creation for Stellaris 2.3 empires. This should hopefully give you an idea of where to start with creating a species as well as which traits to avoid and why. In this article, I will attempt to go through some of the best traits to give your species and why they are so good. Some traits are just average and don’t give any real benefits but aren’t a significant drawback either. However, not all traits are created equal. One of the best parts of Stellaris is at the very beginning when you get to create your species for the first time.
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